![]() A lot of work went into creating the lore of this world. But with her impressive combat skills and desire to help those in need, she ends up taking on the many challenges in a world inspired by Greek and Roman mythology. Whether it be miscreant thieves, gigantic monsters, despotic slavers or cultists, there’s no shortage of problems to solve. Upon her arrival to Aphes she encounters events that she never could have anticipated. She has traveled to the cursed city of Aphes in hopes of locating her missing father. ![]() The player steps into the boots of Hilda, a young warrior from the Northwind Legion. It does add a lot of more traditional RPG elements and makes a more accessible game based off a Dark Souls template where maybe it could be called a soulslite. ![]() What constitutes a true soulslike game can be debated, but it’s difficult to deny that Asterigos: Curse of the Stars drew a great deal of influence from this subgenre. Soulslike games borrow many elements from that one well known series that’s notorious for its high level of difficulty. Common examples that spring to mind are roguelike, metroidvania and the more recent soulslike. But unfortunately my monster-killing brain activated autopilot and that recklessness came back to bite me in a major way.There have been a few games in history that were so unique or impactful that their names have been turned into their own genre. As it turned out, if I’d sought out a peaceful solution first, I would have gained additional insight into the story, saved face with my allies, and gained personality traits that would have made my character act more maturely, which would have story consequences later on. If I’m being honest, I’m so used to the soulslike formula that I assumed me not bothering to negotiate with this character first wouldn’t really matter and was caught completely flatfooted when my actions resulted in a group of people being furious with me and my character’s personality shifting based on that decision. But when I came face to face with the bad guys I chose to throw caution to the wind and attacked a character upon first sight who I was explicitly told not to kill. For example, early on I was sent to retrieve a magical object and explicitly told to avoid open confrontation with the faction in question. ![]() But that differentiator smacked me right in the face when I discovered that many chapters present major decisions that have a serious impact on the story in the long run. ![]()
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